Chicken (Enemy)

The Chicken was a cut enemy in F-Stop, probably meant as a small boss battle. You would find the chicken inside a barn, farm, test chamber or emitted from a chicken tube, and it would running towards you, dropping feather particles and breaking through stuff on the way. You could likely resize the chicken using your camera, as it is depicted being massive in concept art, and there was an indicator on screen that would point towards the location of the chicken. Chicken footsteps could be heard in several test chambers even though it was not present there, probably as a teaser.

There are several known maps that featured the chicken during development, however in the story it would likely only be featured in a single map. There is only one known reslist for a chicken map, being puzzle_chickens. The map would feature a barn, mousetrap (being the only map to do so), vending machine, and a bot spawner that you could likely use to bait the chicken.

The chicken would be calm when small, however when massive it would start attacking you and aggressively running towards you. According to BoxAndRocks (who has obtained real F-Stop source code for his cancelled Exposure series), although chicken AI code did exist, the chicken in the game was a scripted sequence and did not have any proper AI.

The textures for the chicken location indicator is still in the game, alongside feather paticles (without their corresponding textures) and a sound manifest indicating it used strider footsteps.