Camera (Mechanic)

The Camera was the main mechanic in F-STOP, and the design experiment was codenamed the "Aperture Camera".

In the game, the weapon would had a world model and a viewmodel, both of which are missing from retail Portal 2. However, the color textures for the camera and the hands that are present in the viewmodel are still in the retail game.

According to Exposure, the main mechanic revolved around taking pictures of an object to store it in a photo, changing it's scale, and then placing it back into the environment. This concept was explored to some extent in Superliminal by Pillow Castle and in RetroAffect's Snapshot.