Hover Turret (Enemy)

Hover Turret is a cut Portal 2 enemy, resembling a morality core attached to the ceiling with a long thick wire.

Although this enemy was cut from the game, it can still be spawned in, as its code remains in the game.

Mechanics
Hover Turrets were suspended by long tethers attached to the ceiling. They could be detached either by being grabbed, or receiving an impact with enough force, either from the player or with a physics object. Upon locating an enemy, the hover turret would fire a blue beam that would cause damage similar to that of the thermal discouragement beam. Their model would toggle between the Portal 1 Cores, depending on their current state:


 * The Hover Turret would switch to the Curiosity Core's texture when firing its beam
 * The Hover Turret would switch to the Intelligence Core's texture when searching
 * The Hover Turret would switch to the Morality Core's texture when idle
 * The Hover Turret would switch to the Anger Core's texture when attempting to melee the player, after being hit with an object, or while dying

Sounds
There are many references to sound files related to the Hover Turret in the game's sound scripts, none of which are included with the game itself. "NPC_HoverTurret.TalkActive" { 	"channel"		"CHAN_VOICE" "volume"		"VOL_NORM" "pitch"			"PITCH_NORM" "soundlevel"	"SNDLVL_85dB" "rndwave" { 		"wave"			"npc/hover_turret/Generalsurprisesounds02.wav" "wave"			"npc/hover_turret/incombat04.wav" "wave"			"npc/hover_turret/itemconv2a03.wav" "wave"			"npc/hover_turret/Machine01Intro01.wav" "wave"			"npc/hover_turret/Misc07.wav" "wave"			"npc/hover_turret/Misc11.wav" "wave"			"npc/hover_turret/Misc17.wav" "wave"			"npc/hover_turret/Misc30.wav" "wave"			"npc/hover_turret/Misc44.wav" "wave"			"npc/hover_turret/Misc51.wav" "wave"			"npc/hover_turret/Signs07.wav" }	 } The full hover turret sound script file can be found here.

In addition to the missing voice lines, the Hover Turret would also use the Rocket Turret firing sound shortly before detonating, after beeping three times to signal that it was about to self-destruct.

In Game
The Hover Turret can still be spawned in-game using the ent_create  command or the Hammer Editor, but is mostly broken, and appears as an Error model. Upon desctruction, it drops Glass Futbol parts. On spawn, an entity called is automatically generated along with the Hover Turret if the attachment target property is set inside of Hammer.

= Trivia = 

= Refrences =